PDF Ebook Warhammer RPG: Tome of Salvation (Warhammer Fantasy Roleplay)
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Warhammer RPG: Tome of Salvation (Warhammer Fantasy Roleplay)
PDF Ebook Warhammer RPG: Tome of Salvation (Warhammer Fantasy Roleplay)
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Product details
Series: Warhammer Fantasy Roleplay
Paperback: 256 pages
Publisher: Black Industries (July 1, 2008)
Language: English
ISBN-10: 1844163148
ISBN-13: 978-1844163144
Product Dimensions:
8.5 x 1 x 11 inches
Shipping Weight: 2 pounds (View shipping rates and policies)
Average Customer Review:
4.6 out of 5 stars
11 customer reviews
Amazon Best Sellers Rank:
#1,055,636 in Books (See Top 100 in Books)
This is a fantastic suplement, a bit of repetition from the description of the cults of the Old World in the Core Rule Book of Warhammer Fantasy Roleplay 2nd Edition, but a really solid resource for fleshing out the world. Great descriptions of the various shrines and temples of the various cults, information on relics etc... Would absolutely recommend to anyone who refuses to give up playing in the Grim World of Perilous Adventure even if Games Workshop has given up on the world that made their business.
English review:This is a really good book, filled with a lot of information about everything you need to know about Religion in the Warhammer FRP 2nd Edition game. As all the book about WFRP this book contains a lot of information that could be used to create the WFRP feel and so you could use also for the 3rd Edition; in this case you doesn't have the card and you have to skip the NPC statistics, but these information cover only a little amount of the book.It has a softcover, but the book is really good made; layout, images, font and so on are like the hardcover version. The price, around the 20$ is really an affair.Recensione in italianoDavvero un bel libro, riempito in ogni dove di tutte le informazioni necessarie per conoscere la Religione nel mondo di Warhammer FRP, seconda edizione. Come per tutti gli altri libri di WRFP anche questo contiene un enorme quantitativo di materiale che può essere utilizzato per evocare lo spirito che caratterizza l'ambientazione di WFRP, e quindi può essere usato anche per la terza edizione; in questo caso non si avranno le carte e le sezioni relative alle statistiche dei PNG vanno saltate, ma queste informazioni occupano davvero una piccola parte del libro.La copertina è morbida (detta paperback version o softcover), ma il libro è veramente ben realizzato; l'impaginazione, le immagini, il font e tutto il resto è come la versione a copertina rigida (hardcover). Il prezzo, aggirandosi attorno ai 20$ è un vero affare.Alessio
I personally think that this book truly helps give new life to the world of Warhammer. Other books list gods and pantheons and what spells they get and stick to that. But this book gives you important holidays, gestures, minor local gods, people's feelings, different orders and radical beliefs, how other's see elder races's gods, etc. It actually gives you the means to show why religion is more than just a skill bonus or special power. These are gods who are prayed to when the people are troubled, who races and kingdoms go to war for, and who willingly (or unwillingly) die or be executed for. It shows once more Warhammer's dedication to a roleplaying game. And yes, there are still very, very cool new rules, careers, and spells and such. Very sweet book.
A must have pick for Warhammer Fantasy. Great information on the gods and playing a priest.
I have a warm spot in my heart for the Games Workshop art used in these adventures
I was very impressed with this sourcebook, both from a roleplay and mechanics point of view. Having played Warhammer Fantasy since second edition, I have been very happy with the level of detail balance versus playability of this editions books in general.
Classic RPG. I prefer this game to AD&D. Game mechanics are more simple which makes it quicker to learn. The career advancement is much more interesting and I like being able to build your characters statistics in a more intelligent manner. Unfortunately most people are sheep and unwilling to give most other games a chance. If more people who play AD&D would give this game a chance and play a few sessions of it, I know there would be less people playing AD&D.
Before Tome of Salvation the Gods in Warhammer universe had meat mostly around the gods of Chaos. The ruinous powers and their followers was so well developed that it was leaving all the other gods in a secondary role at best (except maybe Sigmar and Ulric, but what the players had at their disposal was still far from what have been dug about the Chaos gods). The background about the Classical Gods (Verena, Shaylla, Sigmar, Morr, etc) was so thin that it was not appealing for the players to take these gods as a key stone around which a character could be built. The book Tome of Salvation comes to fix this by adding content to the Classical Gods. It goes even further by providing matter concerning the role and the importance of faith in the Old World in general. It defines the life of a priest and how each differ according to the god they worship. It explains how the common folks and nobles deals with the Classical Gods, the superstition and the ancestor spirits. The book provides also information concerning the minor gods of the Old World. It deals with the issue of the outlawed gods, such as Khaine and Gunndred, outside the famous Chaos Gods. It gives also some information about the Gods of the other races (Dwarf, Elf, Halfling) and how their faith differ.If Tome of Corruption is essential to Warhammer by the review and the information it give about the influence and power the Chaos have in this universe, Tome of Salvation marks an important turning point because it come to add content and depth to those who are benevolent. It comes also to offer an alternative to those who are evil in intent but who do not worship or rely on the faith for the Ruinous Power.For the numerous topics this book explores and develops for the first time, it is doomed to become a classic for the world of Warhammer.Here is the Table of contents:Chapter I: A Brief History of the Cults of the Empire.Chapter II: Old World CultsThe Cult of ManannThe Cult of MorrThe Cult of MyrmidiaThe Cult of RanaldThe Cult of ShallyaThe Cult of SigmarThe Cult of Taal and RhyaThe Cult of UlricThe Cult of VerenaChapter III: Folk WorshipNoble vs. Folk WorshipMinor DeitiesAncestor SpiritsSuperstitions and Folk Customs- Magic and superstition- The Evil Eye- Variations in the Folk Customs- Prayers and Holy Sayings- Showing faith- Venerated Souls of the EmpireChapter IV: Extremes of FaithThe Reasons WhyMotivations of the Truly PiousMajor Fanatical Sects- Manann- Morr- Myrmidia- Ranald- Shallya- Sigmar- Taal and Rhya- Ulric- VerenaActs of Faith-penance-punishment-sacrifice-serviceA Temple of Flesh- Abstinence- MortificationNew CareersTensions Between The Cults-theological differences-behavior-personal differencesChapter V: Other Gods-Gunndred-HandrichForeign Gods In The EmpireDwarf, Elf, and Halfling GodsGods and MonstersOutlawed Gods- Outlawed or Chaos?- Khaine- Other outlawed gods- False beliefsThe Dark GodsChapter VI:Festivals, Holy Days, and Rights of PassageThe Imperial CalendarHolidaysRites of Passage- Pregnancy and fatherhood- Birth- Dooming- Quickening- Marriage- Divorce- Journeyman's Release- Soldier's DayA Sample Town's Year of FestivalsChapter VII: A Holy WorldPlaces of Worship- Shrines- Temples- MonasteriesThe Monastery of the Dark MaidenHoly SitesPilgrimagesThe Road to CouronneChapter VIII: The Life of A PriestTo Be A PriestA Priest For Every OccasionDifferent Paths- Manann- Morr- Myrmidia- Ranald- Shallya- Sigmar- Taal and Rhya- Ulric- Verena- A wandering lifeThe LaityI Need A Priest!Chapter IX: The Holy WarriorsCrusadesThe Holy Orders- Knights of the White Wolf- The Black Guard- Knights of the Blazing Sun- Knights of the Everlasting Light- Longshanks- Knights Griffon- Sons of Manann- Other ordersTemplar CareersHammers of Righteousness, Shields of Faith-new weaponry-new armor and clothingMen of God, Men of WarChapter X: MiraclesThe Book of PrayersDivine MagicDivine LoresThe Wrath of the GodsOptional Rule: Mark of the GodsRelicsIndex(I only included the "-sub category" on an entry of the table of contents when I thought it could help to define it more specificly.)
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